![]() The one thing I think is the only real problem in all 3 games is item management. You might want to give the series a new try some day. I guess you played it expecting something very different and then got all the wrong impressions of the game. It has Itoi's goofy humor and some really weird things like the psychedelic Magicant, hippies and Master Belch, but it never really gets tasteless or cringy and the dialogue is always very witty and smartly written. He copied the usual RPG formula but took it to a modern setting with psychokinesis instead of magic, baseball bats and frying pans instead of swords and maces and uh hamburgers instead of potions. Itoi of course didn't make anything bad on purpose, I think you got that all wrong. But the second game has a lot of things that makes traveling easier, like buses, an earlier Teleport skill (and a better version of it later) and the lack of random encounters.Īlso I think the dialogue is a big part of what makes it so good, that's Itoi's forte after all. The first game is really in need of the Teleport ESP skill, and you get it very late. It doesn't really play that much different from other RPGs though, and I don't think there are a particularly large number of tedious fetch quests either compare to about any other RPG. Holy Roly Mountain is the final area in the first game as I said earlier (not a place you reach in 5 hours unless you are speedrunning or something). Sounds like you are talking about the second game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |